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	<title>Gamer Euphoria &#187; PS3</title>
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	<description>Ultimate Video Game Euphoria</description>
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		<title>Saints Row The Third Review</title>
		<link>http://gamereuphoria.com/2012/02/05/feature/saints-row-the-third-review</link>
		<comments>http://gamereuphoria.com/2012/02/05/feature/saints-row-the-third-review#comments</comments>
		<pubDate>Sun, 05 Feb 2012 19:33:34 +0000</pubDate>
		<dc:creator>TomM</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[OnLive]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Platforms]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Saints Row]]></category>
		<category><![CDATA[Saints Row 2]]></category>
		<category><![CDATA[Saints Row The Third]]></category>
		<category><![CDATA[Sasha Grey]]></category>
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		<guid isPermaLink="false">http://gamereuphoria.com/?p=12489</guid>
		<description><![CDATA[Saints Row is one of gaming’s little absurdities. It neither takes its subject matter too seriously, nor does it seem to take the industry with anything more than a pinch of salt. This is no bad thing of course, and it would be travesty to pass the Saints Row franchise off as anything other than [...]]]></description>
			<content:encoded><![CDATA[<p lang="en-GB">Saints Row is one of gaming’s little absurdities. It neither takes its subject matter too seriously, nor does it seem to take the industry with anything more than a pinch of salt. This is no bad thing of course, and it would be travesty to pass the Saints Row franchise off as anything other than a Grand Theft Auto clone. Since the first instalment, it’s always had a puerile and over-the-top sense of humour, with little time for subtleties and this, in part, accounts for its current successes.</p>
<p>In this third instalment, The Saints have established their gang as the predominant and controlling force in Stilwater. They’re now a marketable brand and with their own line in clothing and energy drinks, are happy to reap the benefits. Despite success, they’re still caught up in their old criminal ways, and it’s here where we join Saints regulars Johnny Gat and Shaundi.</p>
<p>The game thrusts you straight into a bank robbery that has gone horribly wrong. The tellers are packing guns, and armed goons are pouring out of every corner and crack in the building. After a dramatic showdown, and subsequent capture by the police, they find themselves at the mercy of the head of The Syndicate; a massive multi-national crime syndicate.</p>
<p lang="en-GB">Not being ones to lay down and die, a massive shoot-out and one exploding plane later, the survivors find themselves in the city of Steelport; a city dedicated to industry and crime. It’s here that they set up shop for revenge and an extremely hostile takeover.</p>
<p lang="en-GB">As is the norm, the story opens its way to you in full after you’ve cleared up the usual humdrum tutorial missions, where you’re taught everything from upgrading to cars to kicking people in the privates, all of which is pretty standard but it has the Saints Row humour to drive it through.</p>
<p style="text-align: center;" lang="en-GB"><a href="http://gamereuphoria.com/wp-content/uploads/2012/01/screenshot_270324_thumb_wide940.jpg" rel="shadowbox[post-12489];player=img;"><img class="size-thumbnail wp-image-12535 aligncenter" title="screenshot_270324_thumb_wide940" src="http://gamereuphoria.com/wp-content/uploads/2012/01/screenshot_270324_thumb_wide940-150x150.jpg" alt="" width="300" height="300" /></a></p>
<p>&nbsp;</p>
<p>Multiple missions may appear on your phone at any one time, but it’s up to the player to tackle them in the way, and order, they see fit. Completing certain missions will unlock perks, weapons and other bonuses that will help you progress and increase your level of respect, but these come with choices that cannot be undone.</p>
<p>While the story itself may be short, it’s a rollercoaster of insanity and unnecessary violence, but most of all; it’s fun. It has that certain something that differentiates it from its peers and really opens the world up. While it lacks the destructive nature of the likes of Mercenaries and the gritty, dark tones of the GTAIV, it makes its own mark with humour and bold colours.</p>
<p>The weaponry of Saints Row The Third packs a real punch too. While choosing pistols and assault rifles may be your first port of call, gaining access to a predator drone or a laser guided air-strike will certainly even odds in the toughest of fights and put a smile on your face, and while a two-foot purple dildo might not have been exactly what you were expecting, it fits perfectly with the feel of the game and, as is true with most of the game, it will depend heavily on your own sensibilities whether you find it offensive or downright hilarious.</p>
<p>With most open world games, half the fun lies in exploration, side-missions and absorbing the sights and sounds. There is a lot to do and steal in Steelwater. Diversions return in various formats; from completing challenges like streaking and car surfing, to hunting down gang specialists and vehicles. Mayhem returns to blow up everything in a mile radius, with the added explosion-factor of Tank Mayhem. Never let it be said that Saints Row does things in small measures.</p>
<p lang="en-GB">There are other forms of side-mission that will be familiar to returning fans, like Snatch and the ragdoll madness of Insurance Fraud, but if there was one complaint; the developers haven’t deviated too far from the original formula. A little variety in the Diversion department wouldn’t have gone amiss, though there are some minor changes in some, the rest remain relatively untouched.</p>
<p>Respect and money remain the most important factors in the game. The former unlocks abilities and rewards and the latter is used for upgrading your cars, buying guns, ammo and any clothing you feel you need to ‘pimp’ out your Saint. There are some truly insane abilities and rewards to unlock, which can be anything from the delivery of a VTOL or tank, to being completely unaffected by explosions. None of them are useless, though you’ll need to perform tricks, stunts and complete both main story and side missions to gain the levels of respect required to purchase new perks.</p>
<p>&nbsp;</p>
<p style="text-align: center;"><a href="http://gamereuphoria.com/wp-content/uploads/2012/01/screenshot_270326_thumb_wide940.jpg" rel="shadowbox[post-12489];player=img;"><img class="size-thumbnail wp-image-12532 aligncenter" title="screenshot_270326_thumb_wide940" src="http://gamereuphoria.com/wp-content/uploads/2012/01/screenshot_270326_thumb_wide940-150x150.jpg" alt="" width="300" height="300" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p lang="en-GB">Travelling the roads of Steelport is no easy task, with gangs and police around every corner. Thankfully, the developers have seen fit to throw some crazy vehicles into the mix too. VTOLs and a vast array of planes and helicopters will help you navigate the city in the most productive fashion you’ve ever seen in an open world game. The streets have been crafted to make all of this possible without too much effort. If it’s lacking anything, it would be some form of fast-travel between your owned cribs. If you’re the boss, why not have someone else take you?</p>
<p>Saints Row has never been the most technically advanced game on the market and the game has always suffered in its visuals. Draw distances are severely lacking and pop-up is prevalent in every area of the game. This doesn’t detract from the game overall as the character models are great and the personalisation of your Saint and their gangs is just as integral part as always.</p>
<p lang="en-GB">The animation is fluid and the melee system has been handled in a way that suits the overall game style, whereas some games never manage to make fluid animations for when you have to go toe-toe. The method of hi-jacking cars can involve two feet through the window of a car, and it’s handled smoothly and with precision. The ragdoll physics of old return, but that’s just how it was meant to be and it adds to the constant level of madness on display.</p>
<p lang="en-GB">Saints Row has never been one to have a great deal of spectacular licensed music, and the same is true of this iteration. This could be a problem, but there is something quite soothing about the sounds of Bonnie Tyler followed by Kanye West’s Power; if that’s your thing.</p>
<p lang="en-GB">Dialogue is sharp, witty and fast paced. While it can be a tad childish at times, it always makes up for cheap jokes with well delivered lines. There’s an added bonus to choosing different genders and voices too; each one has quite a few of its own distinct lines, and the same is true in one-liners and taunts, though they do repeat it’s nice to see a little variation.</p>
<p lang="en-GB">Saints Row The Third is an extremely fun experience by yourself, but that doesn’t mean that you have to go it alone. Another player can join in on the fun, and help you raise hell in the streets of Steelport. There is no downside to the co-op play, it never limits what you or your buddy can do and it allows for some crazy action and the possibility to create your very own set pieces.</p>
<p>Saints Row: The Third attempts to surpass its predecessors in the crazy stakes, while providing a true sandbox experience, and somehow it manages to do so while waving massive sex-toys around. It’s an extremely well crafted box of tricks that allows players to enjoy themselves, without getting mired in the storyline. It’s a game of huge proportions and deserves a place next to its peers, despite some technical shortcomings. Quite simply, Saints Row: The Third is a blast from start to finish.</p>
<p>4.5 / 5 stars</p>
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		<title>What Happened to Great Horror Games?</title>
		<link>http://gamereuphoria.com/2012/01/29/platforms/ps3/what-happened-to-great-horror-games</link>
		<comments>http://gamereuphoria.com/2012/01/29/platforms/ps3/what-happened-to-great-horror-games#comments</comments>
		<pubDate>Sun, 29 Jan 2012 19:19:32 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[PS3]]></category>
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		<category><![CDATA[Wii U]]></category>
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		<category><![CDATA[Eternal Darkness]]></category>
		<category><![CDATA[fatal frame]]></category>
		<category><![CDATA[FEAR]]></category>
		<category><![CDATA[fear 2]]></category>
		<category><![CDATA[fear 3]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[Resident Evil 4]]></category>
		<category><![CDATA[resident evil 6]]></category>

		<guid isPermaLink="false">http://gamereuphoria.com/?p=12501</guid>
		<description><![CDATA[There’s something missing from this generation and it’s bothering me. As technology gets better and the limits of consoles continue to be pushed, there’s a genre that continues to be overlooked, which is full of potential. I am of course talking about the horror genre. This generation has seen a distinct lack of horror titles [...]]]></description>
			<content:encoded><![CDATA[<p>There’s something missing from this generation and it’s bothering me. As technology gets better and the limits of consoles continue to be pushed, there’s a genre that continues to be overlooked, which is full of potential. I am of course talking about the horror genre. This generation has seen a distinct lack of horror titles on the Xbox 360 and PS3.</p>
<p>The foundation for unique horror was laid by Silicon Knights’ Eternal Darkness back on the Gamecube, yet it was never built upon, which to this day feels like a truly missed opportunity. While other genres have advanced and grown, it seems horror has merely been merged into a sub genre of action. It seems strange that Nintendo’s Wii, a console geared towards family and children, is home to the most pure horror titles this generation. The Xbox 360 and PS3 have a massive void waiting to be filled in the horror genre.</p>
<div id="attachment_12504" class="wp-caption aligncenter" style="width: 310px"><a href="http://gamereuphoria.com/wp-content/uploads/2012/01/RE6-1st-key-visual-jpg_0104241.jpg" rel="shadowbox[post-12501];player=img;"><img class="size-thumbnail wp-image-12504 " title="RE6-1st-key-visual-jpg_010424" src="http://gamereuphoria.com/wp-content/uploads/2012/01/RE6-1st-key-visual-jpg_0104241-150x150.jpg" alt="" width="300" height="300" /></a><p class="wp-caption-text">Horror took a nose dive after Resident Evil 4 – with more and more horror franchises and IPs going the route of action-horror</p></div>
<p>There have been a few horror titles in the past that were fantastic, such as Monolith Productions’ Condemned. It didn’t depend on jump scares like some of the more recent horror titles (F.E.A.R. 2 and 3, I’m looking at you). Instead, Condemned offered an intense atmosphere and an impending sense of dread and mystery wrapped into one fantastically creepy video game experience. It also featured one of the most memorable final bosses of modern gaming. Condemned came out at the start of the current generation and seemed like a sign of things to come, however, things went a bit pear shaped.</p>
<p>Horror took a nose dive after Resident Evil 4 &#8211; with more and more horror franchises and IPs going the route of action-horror. Silent Hill was once the pinnacle of horror. Unfortunately, even that franchise fell victim to the idea of action-before-horror with the release of Homecoming. While this trend offered an aspect of horror, it wasn’t a very strong aspect and failed to scare due to the player being more than capable of defeating said horror with a pull of the trigger.</p>
<p>Today’s games offer no sense of menace anymore as the only horror titles available now tend to drive towards action. The player is placed in a position in which they are armed to the teeth and able to take on anyone or anything. Silent Hill: Homecoming felt almost alien from the rest of the franchise as Alex Sheppard could take out his enemies in a very effective manner. The player now has the advantage and thus the sense of terror and menace is instantly gone.</p>
<p>Even Condemned 2 went the way of action-horror with the game progressing into yet another first person shooter. This was a true sign that even the last beacon of genuine horror on the consoles was gone.</p>
<p>As action-horror games become increasingly popular, the question to ask is, are they all bad? The answer to that question is no. The F.E.A.R. franchise has done a decent job of combining horror and action into an effective mix. The first in the series was by far the best example of horror and action coming together. The horror in F.E.A.R. took inspiration from Asian cinema as it used creepy child demon Alma to jump scare and stalk players throughout the game. While the horror was quite reliant on jump scares, there was a decent amount of creepy imagery and audio that was spliced into the intense action. Although it wasn’t the horror that laid the scares on thick and fast in the fashion of classic horror titles, F.E.A.R. did manage to prove that both horror and action could be combined well on modern day consoles.</p>
<p>&nbsp;</p>
<p>Another surprising title that also managed to bring elements from classic horror games to modern systems was Valve’s Left 4 Dead. While the game was fast and furious and didn’t contain any dark atmosphere, it did contain a broad sense of panic and doubt to whether you would survive or not. The world that Left 4 Dead was set in also contained some classic elements of horror with locations seemingly void of population (until the infected turned up) and the great use of audio (for example the screams of the Hunters that prowl on the rooves above you).</p>
<p>&nbsp;</p>
<p>Of course, it would be unfair not to mention Resident Evil 5 (aka Resident Evil 4.5) when talking about combination of action and horror that works. However, Resident Evil 5 went slightly off course towards the end of the game and threw itself into all out action with little to no scares or even many horror elements.</p>
<p>The potential for fantastic horror is immense and there is a market crying out for it. Both the 360 and the PS3 have proven they can render fantastic environments and visuals that suck a player in and keep them hooked, yet both systems have not shown current generation horror at its finest.</p>
<p>With a few years left for the current consoles, perhaps there’s still hope for a true return to pure horror video games, a hope I cling onto.  There is a slight return of familiar horror franchises in the shape of Silent Hill: Down Pour and the Kinect title, Rise of Knightmares. Hopefully, those titles will bring the horror back.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>The Life and Death of the Light Gun</title>
		<link>http://gamereuphoria.com/2012/01/29/editorials/the-life-and-death-of-the-light-gun</link>
		<comments>http://gamereuphoria.com/2012/01/29/editorials/the-life-and-death-of-the-light-gun#comments</comments>
		<pubDate>Sun, 29 Jan 2012 18:57:41 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Editorials]]></category>
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		<category><![CDATA[light guns]]></category>
		<category><![CDATA[playstation move]]></category>

		<guid isPermaLink="false">http://gamereuphoria.com/?p=12493</guid>
		<description><![CDATA[The light gun is something I miss quite dearly. Its time has come and gone and in its place we now have the likes of Playstation Move, Wii Motes and Kinect. But all of these lack a certain something. It’s hard to put my finger on it, but the modern day equivalents to the light [...]]]></description>
			<content:encoded><![CDATA[<p>The light gun is something I miss quite dearly. Its time has come and gone and in its place we now have the likes of Playstation Move, Wii Motes and Kinect. But all of these lack a certain something. It’s hard to put my finger on it, but the modern day equivalents to the light gun seem to be missing the charm and feel of a true light gun. Of course, light guns showed their true worth in the days of the arcade with titles such as Time Crisis and House of the Dead. Both games offered a fantastic video game experience as well as the social aspect of a busy arcade.</p>
<p>Light gun games on consoles were a mixed bag, obviously the buzz of the packed arcade was detracted and the social aspect lowered, with games either feeling too light in content or just feeling rather dull to play. But there were some sparkling examples of games that made the cross over well, such as House of the Living Dead 2 on the Dreamcast, this was always a great game to pick up and play either solo or with friends. Its  unique co-op experience is under appreciated in today’s modern multiplayer formalities.</p>
<p>Booting up House of the Living Dead 2 armed with my light gun is a memory I’ve always looked back on when talking about light guns and arcade shooters.  The game was a fantastic light gun experience that played just as well on the Dreamcast as it did in the arcade. The official Dreamcast light gun was nothing short of brilliant (the VMU unit added some nice little touches). It had a good weight to it, it was able to take punishment (rage throws to the floor after a cheap death) and was responsive.  Playing light gun games with Playstation Move and the Wii motes feels like a pale imitation. This isn’t to say the Move or the Wii doesn’t work or is particularly bad, they just feel rather soulless compared to using a brightly coloured light gun, which feels almost natural while playing the game.</p>
<p>&nbsp;</p>
<p>While light gun games are disappearing and/or are merged into the first person shooter genre (for example Killzone 3) it would be nice to see a little more activity in the genre.  There are of course the few bastions carrying the torch for light gun titles in today’s market, such as the fantastic House of the Dead: Overkill, but these games are far and few between. While the light gun is set to become something of a relic, and the genre either obsolete or merged into another genre, it should be remembered and treasured for being one of the most fun video game experiences to date. While the arcades have all but gone (in the UK anyway) and video games now strive towards motion control, I will always look back at the light gun with a sense of joy and regret. Joy for the great times I had with a light gun in my hand, be it in the arcade blasting zombies in House of the Dead with my father or playing the Dreamcast equivalent alone in my room, it was always fun to play.</p>
<p>&nbsp;</p>
<p>The regret is that within a year or so light gun games will be all but gone; a mere relic of days gone by. While this realization is disheartening, I can rest in the knowledge that playing my light gun collection is merely a press of a button away.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Resident Evil Identity Crisis?</title>
		<link>http://gamereuphoria.com/2012/01/28/editorials/resident-evil-identity-crisis</link>
		<comments>http://gamereuphoria.com/2012/01/28/editorials/resident-evil-identity-crisis#comments</comments>
		<pubDate>Sat, 28 Jan 2012 02:01:46 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
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		<category><![CDATA[resident evil 6]]></category>
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		<guid isPermaLink="false">http://gamereuphoria.com/?p=12453</guid>
		<description><![CDATA[The last few days have seen the arrival of the first official Resident Evil 6 trailer. Normally anything Resident Evil related (bar the horrific films) gets my attention and starts anticipation rolling, however this time around I felt a little more grounded. Iv watched the trailer around ten times now and I still cant conjure [...]]]></description>
			<content:encoded><![CDATA[<p>The last few days have seen the arrival of the first official Resident Evil 6 trailer. Normally anything Resident Evil related (bar the horrific films) gets my attention and starts anticipation rolling, however this time around I felt a little more grounded. Iv watched the trailer around ten times now and I still cant conjure the same level of excitement or interest I once could. It could be down to how Capcom has somewhat annoyed me with their treatment of the fan base they have. It could be down to the underwhelming impressions iv gained so far of Resident Evil: Raccoon City. I may even be able to tie my current state to the disappointment that was Resident Evil 5. After breaking things down it became quite clear why I felt such a sense of &#8216;meh&#8217; when viewing the trailer, and it all came down to a few shots from the trailer.</p>
<p style="text-align: center;"><a href="http://gamereuphoria.com/wp-content/uploads/2012/01/RE6-1st-key-visual-jpg_010424.jpg" rel="shadowbox[post-12453];player=img;"><img class="size-thumbnail wp-image-12456 aligncenter" title="RE6-1st-key-visual-jpg_010424" src="http://gamereuphoria.com/wp-content/uploads/2012/01/RE6-1st-key-visual-jpg_010424-150x150.jpg" alt="" width="300" height="331" /></a></p>
<p>The return of Leon is well welcomed as he as been my most favoured Resident Evil character (though his hair cut has always slightly confused me) but it does raise a few questions that the game will surely answer. Leon&#8217;s sections seem to be a mixture of the action packed Resident Evil 4 gameplay tied in with the classic T-Virus zombies. It&#8217;s a nice touch to see Resident Evil bringing back the classic zombies but it does present a few issues in terms of how well the gameplay can blend in with the established &#8216;slow&#8217; zombies. While there is plenty of room to question Leon&#8217;s section in trailer I found myself easily looking past them and instead questioning the next showing.</p>
<p>&nbsp;</p>
<p>Chris Redfeild takes a large role in the Resident Evil 6 trailer and this is where my problems arise. My issues don’t rest within the character of Chris Redfeild but instead rest with the actions we see him perform. There’s a certain clip within the trailer that shows Chris taking up a very &#8216;Gears of War&#8217; like position. While its apparent Chris has became the face of the pure full on action side of Resident Evil, this jump to third person cover based shooter seems rather alien given the franchise we are talking about here. While I understand franchises must evolve/adopt to survive (for the most part anyway) I cant quite get past the mish-mash of gameplay styles Resident Evil 6 seems to be.</p>
<p style="text-align: center;"><a href="http://gamereuphoria.com/wp-content/uploads/2012/01/RE6-picture-0120-0003-jpg_010428.jpg" rel="shadowbox[post-12453];player=img;"><img class="size-thumbnail wp-image-12457 aligncenter" title="RE6-picture-0120-0003-jpg_010428" src="http://gamereuphoria.com/wp-content/uploads/2012/01/RE6-picture-0120-0003-jpg_010428-150x150.jpg" alt="" width="300" height="300" /></a></p>
<p>I worry that the sections I could possibly enjoy could often be broken up too often and the gameplay switched to something I enjoy a lot less (or perhaps even dislike). This could easily lead to the game feeling like a chore to play through which can easily kill any video experience. Of course I’m speaking from a personal point of view, there will certainly be people who enjoy the potential mixing pot of gameplay. The prospect at having such a mix and change in pace within one game, while trying to carry a storyline, is an extremely daunting idea.</p>
<p>&nbsp;</p>
<p>Another problem I seemed to find myself having with the trailer stems more from the identity crisis Resident Evil seems to be suffering. Capcom are no strangers to experimenting with the Resident Evil franchise. A look back through the years shows new directions taken by the franchise with some having more success than others. The likes of Resident Evil Survivor showed Capcom were willing to push their franchise into new genres. Even when they met failure they were still willing to try again and use their past experiences improve future efforts. You could not accuse Capcom of lacking ambition with the Resident Evil franchise after the releases of Out Break 1 &amp; 2 which were met with a mixed reception. After a number of experiments and new directions it seemed Capcom had stuck gold with Resident Evil 4. The core gameplay of Resident Evil 4 seemingly set the tone for Capcomls numbered entries into the franchise. This hasn’t resulted in Capcom sticking to just one style of gameplay or genre, but has in fact allowed them to return to their experimental ways allowing them to branch out the franchise. The existence of the Wii Resident Evil light gun titles (Umbrella Chronicles) was further proof Capcom felt comfortable returning to their meddling ways within the Resident Evil world, the same can be said for Resident Evil:Raccoon City. Capcom have also began to embrace new technology in the shape of their title for Nintendo&#8217;s 3DS named Revelations.</p>
<p style="text-align: center;"><a href="http://gamereuphoria.com/wp-content/uploads/2012/01/screenshot_251172_thumb_wide940.jpg" rel="shadowbox[post-12453];player=img;"><img class="size-thumbnail wp-image-12459 aligncenter" title="screenshot_251172_thumb_wide940" src="http://gamereuphoria.com/wp-content/uploads/2012/01/screenshot_251172_thumb_wide940-150x150.jpg" alt="" width="300" height="300" /></a></p>
<p>I may have my issues with Resident Evil 6&#8242;s trailer and indeed with Capcom as a company, but I can see to why they have seemingly took the route that Resident Evil 6 is on. The mixture of gameplay is a double edged sword that could allow the game to offer a decent range of experiences or turn out to be a mess. I may be against the &#8216;Gears of War&#8217; style action we seen in the Chris sections of the Resident Evil 6 trailer but the Leon sections and the sections belonging to the new character did raise a slight interest for me. Resident Evil 6 could be potentially franchise changing event for a number of reasons but until the game ships all we can do it sit back and wait.</p>
<p>&nbsp;</p>
<p>Maybe I’m stuck in the past, maybe I’m just jaded but what I do know is I’m willing to have my mind changed. Just don’t charge us for content that’s locked on the disc Capcom.</p>
]]></content:encoded>
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		<title>Sega Holds Massive XBLA, PSN, and iOS Sale</title>
		<link>http://gamereuphoria.com/2011/12/21/platforms/ps3/sega-holds-massive-xbla-psn-and-ios-sale</link>
		<comments>http://gamereuphoria.com/2011/12/21/platforms/ps3/sega-holds-massive-xbla-psn-and-ios-sale#comments</comments>
		<pubDate>Wed, 21 Dec 2011 13:39:13 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Holiday Sale]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://gamereuphoria.com/?p=12301</guid>
		<description><![CDATA[As we get even closer to the holidays, publishers are trying their hardest to get their games to be given out as gifts. The latest publisher to join the mad discount rush is Sega, who is offering giant sales (up to 80% off!) on their XBLA, PSN, and iOS games. On the XBLA front, gamers [...]]]></description>
			<content:encoded><![CDATA[<p>As we get even closer to the holidays, publishers are trying their hardest to get their games to be given out as gifts. The latest publisher to join the mad discount rush is Sega, who is offering giant sales (up to 80% off!) on their XBLA, PSN, and iOS games.</p>
<p>On the XBLA front, gamers can pick up games like <em>Renegade Ops</em> for 800 Microsoft Points and <em>After Burner Climax</em> for 400 MS Points. As for PSN, <em>Daytona USA</em> and <em>Sonic the Hedgehog 4 Episode 1</em> are available for $6.99, with discounts also placed on <em>Renegade Ops</em> and <em>Sega Rally</em>. Finally, on iOS most games including <em>Chu Chu Rocket HD</em> and<em> Sonic Spinball</em> are $0.99.</p>
<p>These deals will be available starting tomorrow through to January 2, 2012.</p>
<p>Source: <a href="http://www.destructoid.com/sega-s-holiday-sale-for-psn-xbla-and-app-store-218160.phtml">Destructoid</a></p>
]]></content:encoded>
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		<title>Devil May Cry HD Collection Dated</title>
		<link>http://gamereuphoria.com/2011/12/21/platforms/ps3/devil-may-cry-hd-collection-dated</link>
		<comments>http://gamereuphoria.com/2011/12/21/platforms/ps3/devil-may-cry-hd-collection-dated#comments</comments>
		<pubDate>Wed, 21 Dec 2011 13:39:07 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Devil May Cry HD Collection]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[release date]]></category>

		<guid isPermaLink="false">http://gamereuphoria.com/?p=12318</guid>
		<description><![CDATA[Capcom has announced that the Devil May Cry HD Collection will be coming on April 3, 2012. The collection will feature the first three Devil May Cry games (including the &#8220;Special Edition&#8221; of Devil May Cry 3) and will be available on the Xbox 360 and PS3 for $39.99. Trophies, Achievements and all of that good stuff will also be included [...]]]></description>
			<content:encoded><![CDATA[<p>Capcom has announced that the <em>Devil May Cry HD Collection </em>will be coming on April 3, 2012. The collection will feature the first three <em>Devil May Cry</em> games (including the &#8220;Special Edition&#8221; of <em>Devil May Cry 3</em>) and will be available on the Xbox 360 and PS3 for $39.99.</p>
<p>Trophies, Achievements and all of that good stuff will also be included in the collection. There will be some unspecified &#8220;bonus content&#8221; as well.</p>
<p>Source: <a href="http://www.joystiq.com/2011/12/20/devil-may-cry-hd-collection-confirmed-for-april-2012/">Joystiq</a></p>
]]></content:encoded>
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		<title>Ninja Gaiden 3 Coming March 20</title>
		<link>http://gamereuphoria.com/2011/12/18/platforms/ps3/ninja-gaiden-3-coming-march-20</link>
		<comments>http://gamereuphoria.com/2011/12/18/platforms/ps3/ninja-gaiden-3-coming-march-20#comments</comments>
		<pubDate>Sun, 18 Dec 2011 11:38:05 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[March 20]]></category>
		<category><![CDATA[Ninja Gaiden 3]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[Tecmo Koei]]></category>

		<guid isPermaLink="false">http://gamereuphoria.com/?p=12263</guid>
		<description><![CDATA[Tecmo Koei has announced that the third title in the latest modern Ninja Gaiden series, Ninja Gaiden 3, will be released in North America on March 20, 2012. Also set to be available on March 20th is the game&#8217;s Collector&#8217;s Edition. The Collector&#8217;s Edition will be a Gamestop/EB Games exclusive and will feature a soundtrack CD, artbook, a &#8220;Duel [...]]]></description>
			<content:encoded><![CDATA[<p>Tecmo Koei has announced that the third title in the latest modern Ninja Gaiden series, <em>Ninja Gaiden 3</em>, will be released in North America on March 20, 2012. Also set to be available on March 20th is the game&#8217;s Collector&#8217;s Edition. The Collector&#8217;s Edition will be a Gamestop/EB Games exclusive and will feature a soundtrack CD, artbook, a &#8220;Duel of the Masked&#8221; figure, and a four-character <em>Dead or Alive 5</em> demo.</p>
<p>Gamers who don&#8217;t want to purchase the Collector&#8217;s Edition can still get in on the <em>Dead or Alive 5</em> demo. Those that pre-order and Gamestop and Amazon will recieve a two-character <em>Dead or Alive 5</em> demo. Pre-orders at Gamestop come with Ryu Hayabusa and Hitomi, while Amazon pre-orders come with Ayane and Hayate.</p>
<p>Source: <a href="http://www.joystiq.com/2011/12/15/ninja-gaiden-3-arrives-on-march-20-pre-order-or-get-collectors/">Joystiq</a></p>
]]></content:encoded>
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		<title>Anarchy Reigns Delayed to July 2012</title>
		<link>http://gamereuphoria.com/2011/12/18/platforms/ps3/anarchy-reigns-delayed-to-july-2012</link>
		<comments>http://gamereuphoria.com/2011/12/18/platforms/ps3/anarchy-reigns-delayed-to-july-2012#comments</comments>
		<pubDate>Sun, 18 Dec 2011 11:36:32 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[delay]]></category>
		<category><![CDATA[July 2012]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://gamereuphoria.com/?p=12257</guid>
		<description><![CDATA[Originally set for a January 2012 release, Sega has announced that their wacky brawler Anarchy Reigns has been delayed to July 2012. More specifically, the game will be released on July 3 in North America, July 5 in Australia, and July 6 in Europe. Sega is fairly tight-lipped about the reason surrounding the delay. However, Sega West [...]]]></description>
			<content:encoded><![CDATA[<p>Originally set for a January 2012 release, Sega has announced that their wacky brawler <em>Anarchy Reigns</em> has been delayed to July 2012. More specifically, the game will be released on July 3 in North America, July 5 in Australia, and July 6 in Europe.</p>
<p>Sega is fairly tight-lipped about the reason surrounding the delay. However, Sega West Senior Vice President of Marketing Gary Knight suggested that new content may be the reason. &#8220;I can&#8217;t reveal much now,&#8221; Knight said, &#8220;but it&#8217;s something to do with scale. Let&#8217;s just say traditional one on one or two versus two fighters will be a thing of the past &#8230;&#8221;</p>
<p>Source: <a href="http://www.joystiq.com/2011/12/15/anarchy-reigns-reined-in-until-july-2012/">Joystiq</a></p>
]]></content:encoded>
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		<title>Risen 2: Dark Waters Given a Release Date</title>
		<link>http://gamereuphoria.com/2011/12/14/platforms/ps3/risen-2-dark-waters-given-a-release-date</link>
		<comments>http://gamereuphoria.com/2011/12/14/platforms/ps3/risen-2-dark-waters-given-a-release-date#comments</comments>
		<pubDate>Wed, 14 Dec 2011 20:27:27 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[dark waters]]></category>
		<category><![CDATA[date]]></category>
		<category><![CDATA[joke]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[one]]></category>
		<category><![CDATA[piece]]></category>
		<category><![CDATA[pirates]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[risen 2]]></category>

		<guid isPermaLink="false">http://gamereuphoria.com/?p=12237</guid>
		<description><![CDATA[Publisher Piranha Bites has released news of a final release date for Risen 2: Dark Waters. The pirate-themed RPG will be washing up on North American shores April 24th, 2012 and April 27th over here in Europe. Released alongside this news was a packshot of the game; the cover, which you can see below, has [...]]]></description>
			<content:encoded><![CDATA[<p>Publisher Piranha Bites has released news of a final release date for Risen 2: Dark Waters. The pirate-themed RPG will be washing up on North American shores April 24th, 2012 and April 27th over here in Europe.</p>
<p>Released alongside this news was a packshot of the game; the cover, which you can see below, has a new take of the traditional skull and crossbones flag on it.</p>
<p style="text-align: center;"><a href="http://gamereuphoria.com/wp-content/uploads/2011/12/Risen.jpg" rel="shadowbox[post-12237];player=img;"><img class="size-medium wp-image-12242 aligncenter" title="Risen" src="http://gamereuphoria.com/wp-content/uploads/2011/12/Risen-214x300.jpg" alt="" width="214" height="300" /></a></p>
]]></content:encoded>
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		<title>Orcs Must Die Getting DLC Soon</title>
		<link>http://gamereuphoria.com/2011/12/12/platforms/ps3/orcs-must-die-getting-dlc-soon</link>
		<comments>http://gamereuphoria.com/2011/12/12/platforms/ps3/orcs-must-die-getting-dlc-soon#comments</comments>
		<pubDate>Mon, 12 Dec 2011 17:55:05 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[lost adventures]]></category>
		<category><![CDATA[Orcs Must Die]]></category>

		<guid isPermaLink="false">http://gamereuphoria.com/?p=12155</guid>
		<description><![CDATA[On December 14th Orcs Must Die&#8217;s new DLC will be released on the Marketplace for 400 Microsoft Points. Entitled the &#8220;Lost Adventures&#8221;, the following is a snippet of information released alongside the news: &#160; Return to the dead world beyond the rifts and conquer a new series of five challenging fortresses. In Lost Adventures you’ll [...]]]></description>
			<content:encoded><![CDATA[<p>On December 14th Orcs Must Die&#8217;s new DLC will be released on the Marketplace for 400 Microsoft Points.</p>
<p>Entitled the &#8220;Lost Adventures&#8221;, the following is a snippet of information released alongside the news:</p>
<p>&nbsp;</p>
<blockquote><p>Return to the dead world beyond the rifts and conquer a new series of five challenging fortresses. In Lost Adventures you’ll travel from the depths of the Pit to the narrow passages high over the Great Gorge. The Lost Adventures are five of the most deadly rift assaults the War Mage has ever faced. In addition to the new fortresses, you can expand your War Mage’s arsenal with two new traps and three new defenses. You’ll be demolishing levels, beating your friends on the leaderboards, and most importantly, killing a bunch of orcs deader than dead.</p></blockquote>
<p>For those who have missed the previous information, the &#8216;Lost Adventures&#8217; DLC will include; five new fortresses, two new enemies, new leaderboards, new skull rewards and a brand new bonus defence.</p>
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